Note: This is the handout from a talk given to the San Diego Futurist Salon on August 6, 2004.
Seasteading: How And Why To Create New Sovereign Territory On The Oceans
- So...what is "Seasteading"?
- Definition: "To Homestead The Oceans"
- Term coined by Wayne Gramlich
- Also refers to our specific project and approach
- Two-Part Talk
- Why
- Why build seasteads at all?
- A technology for revolutionizing the business of government
- Why build seasteads our way?
- Realism, realism, realism
- How
- Structure
- Infrastructure
- Business
- For more detail, see the book
- "Seasteading: A Practical Guide to Homesteading the High Seas"
- Draft available online at http://seastead.org/
- Why Seastead?
- Many reasons
- Settle the next frontier
- Make use of more of the Earth's surface
- Practice for space
- Most important: technological solution to inefficient government
- Why is government inefficient, and why are seasteads a solution?
- Note: more detailed explanation at
http://clevername.net/patri/socs/commented/drawer/dynamic_geography.html
- Laissez-Faire: Efficient but Not Stable?
- We have detailed theories about the benefits of a free economy.
- We have empirical evidence that free economies produce wealth.
- Yet disappointing empirical evidence for the stability and robustness of economic freedom.
- More democracy, more government spending.
- Why Government Spending?
- Public Choice Theory, etc. etc.
- Its all about incentives
- People respond to changes in incentives
- Government has bad incentive structure
- Technology is a powerful way to change incentives.
- The technology of floating cities will dramatically change the incentives facing governments.
- The Industry of Government
- High cost of switching providers:
- Leave job
- Sell House
- Pack possessions
- Apply for citizenship
- Result: Bad market feedback!
- Result: Exploitation not innovation.
- Huge barrier to entry
- Consider Iraq
- All land is claimed, and sovereignty is not for sale
- Result: Few firms
- Result: Little competition
- Not a good industry!
- Government on Modular Floating Cities
- Low barrier to entry
- "Buy Land, They've Stopped Making It" becomes false.
- Build new territory.
- Don't have to win an election or fight a revolution to have a new country.
- Build piece by piece as necessary.
- Low cost of switching
- Territory can be dynamically re-arranged because ocean is fluid.
- Entire buildings can move between political jurisdictions
- Easy to leave means hard to exploit.
- Federalism resurgent
- Result: Government Becomes a Competitive Industry
- Land: a small number of large, static service providers who poorly serve customers.
- Ocean: Many small, dynamic, innovative firms competing.
- Like any industry, we can be confident that competition will make government more efficient and effective without knowing exactly how.
- Technology, not political conversion.
- Optimistic or Pessimistic?
- Can we be free on land?
- Geography of space even more fluid than ocean.
- Necessary feature holds for 71% of the earth's surface and 99.99999% of the universe.
- Why do things our way?
- other ways don't work
- our way
- Incrementalism
- financial realism
- technological realism (no seacrete, no OTEC)
- Political realism
- compromise
- How to Seastead
- "How" includes
- Structure
- Infrastructure
- Strategy: How to realistically get from here to there.
- Structure
- Needs to handle waves
- Submerged flotation chamber, ballast
- Multi-level platform
- Long spar
- Design Features
- Spar presents low cross-sectional area to waves.
- Doesn't rock like a boat.
- Free-floating (can be anchored).
- Multiple platforms can be connected in a hexagonal grid.
- Ferrocement - cheap and durable.
- Cost: $25-$150/sq. ft. (labor, materials, infrastructure)
- Future - breakwaters
- Infrastructure
- Already a solved problem (think cruise ships)
- Many things will be imported.
- Water
- Rain
- Reverse Osmosis
- Future: Solar distillation (maybe)
- Food
- Import
- grow in hydroponic greenhouses
- Future: aquaculture
- Power - PV, wind, fuel
- PV panels
- wind turbines
- good old diesel generators
- Future: wave power
- Misc infra
- Strategy
- How Not To Make It Happen
- Depend on undeveloped technologies (OTEC, seacrete).
- Depend on the appearance of a mysterious angel investor.
- Trying to get investment or donations with no proof of concept.
- Trying to tackle too big a problem at once.
- How To Make It Happen
- Stick to realistic and mature technologies.
- Have reasonable ideas for funding.
- Demonstrate the concept before expecting outside money.
- Incrementalism: a series of small, reasonable stages.
- Business ideas
- Low-regulation place to do business
- Lots of other options
- Our specific plan
- Background research, raise some interest
- Book
- Website
- Resources
- Required: lots of time, a little money
- Sources: Patri.
- Baystead Prototype
- 3K-10K sq. ft.
- Moored in San Francisco Bay.
- Resources
- Required: $200K-$600K, 4-10 residents.
- Sources: Recruit residents from publicity, pool of interested folk. Don't need many, they need a little money
- Sources: Money mostly from residents (who then own Baystead). A little from project supporters.
- Goals
- test design, infrastructure
- experiment
- publicity (give tours, get articles written about us, etc.)
- proof of concept - we are serious! This is real.
- Seastead: Timeshare Resort
- 20K - 200K sq. ft
- International waters (perhaps Med. Sea)
- Timeshare
- Resources:
- Required: $3M - $15M, 20-200 residents (mix of permanent, timeshare)
- Source: Residents from publicity in previous stage
- Source: Money from residents. Possibly some from real estate investors.
- Then...
- Getting started is the hardest part.
- Over time, economy will evolve beyond just a resort.
- Number of permanent residents will increase.
- Additional platforms/groups built.
- Acknowledgements
- Co-authors: Wayne Gramlich and Andy House.
- http://seastead.org/